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Token Badlands

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For the 2015 Static Showdown hackathon, Jason Valle, Michael Martin and I created a game. The rules of the event stipulate that the app has to be done without a custom backend, but services like Firebase can be used to sync data between clients. For this hackathon we wanted to make a fast-paced game with addictive qualities that we would enjoy playing, and I think we succeeded. There were some issues to be expected from a short time frame of 48 hours, but in the end we submitted a fully functioning game that we can be proud of.